using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using MULENetworking;
using System.Drawing;

namespace MainGame
{

    [Serializable]
    public class ClientMap : IMap
    {
      

        private IMapSquare[,] map;

        public ClientMap()
        {
        }

        #region IMap Members

        public IMapSquare[,] Squares
        {
            get
            {
                return map;
            }
            set
            {
                map = value;
            }
        }

        #endregion
        


        public void Draw(Graphics g) 
        {
            foreach(ClientMapSquare i in map)
                    i.Draw(g);
                
        }

        
    }
}
